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Anonymous
Thursday, March 6th, 2008 at 2:39:41pm MST 

  1. Patch 2 Changelog:
  2.  
  3. Optimizations and Stability
  4.  
  5. *Corrected a number of memory leaks with FSAA modes.
  6. *Optimized Object Motion Blur for DX10 Very High Spec
  7. *Destroying objects will now properly remove their decals from the world under DX10.
  8. *Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
  9. *Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
  10. *Fixed potential server exploit that could cause servers to crash
  11. *Fixed crash with AI triangulation in the editor
  12.  
  13. General Fixes/tweaks
  14.  
  15. *Added new effects for vehicle shattering after being frozen
  16. *Player movement will now be cancelled if the player is shooting while moving in prone mode.
  17. *Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
  18. *Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
  19. *Fixed an issue where vehicle 3rd person camera could break when switching the player “ControlledTurret” flag while using the gun.
  20. *Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
  21. *Frogs will no longer block the player’s view after being picked up
  22. *Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
  23. *Fixed health recharge rate when computing drowning damage.
  24. *If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
  25. *Mouse cursor will no longer be permanently removed on attaching gamepad.
  26. *Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
  27. *Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
  28. *Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
  29. *Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
  30. *Waterfalls can now be viewed from underwater.
  31. *Virtual keyboard now functions correctly when a game pad is connected
  32. *Fixed an issue where users can lose the ability to look around with the Right Stick.
  33. *Player no longer continues to move forward when prone on roof of bunker after letting go of button.
  34. *Mouse cursor now hidden when virtual keyboard is enabled
  35. *Fixed an issue where key bindings were not saved until the player resumed the game
  36. *Fixed a number of chainlink fences/barbwire that could not be shot through.
  37. *Fixed a broken LOD1 on electricity pylon object
  38. *Fixed player receiving damage from ragdolls.
  39. *Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
  40. *Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
  41. *Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
  42. *Added mouse wheel scrolling support for server browser
  43.  
  44. Weapons
  45.  
  46. *Added “overfreezing” sounds to handheld and vehicle mounted MOAR/MOAC
  47. *C4 will now stick to doors correctly
  48. *C4 can no longer stick to the surface of water
  49. *Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
  50. *Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
  51. *Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
  52. *Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
  53. *The ice beam animation from the moar gun no longer clips through the walls of tunnels.
  54. *Grenade Launcher projectile is no longer invisible.
  55. *When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
  56. *Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
  57. *Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
  58. *Fixed claymore/mine limit not being applied properly.
  59. *Added an empty landmine animation.
  60. *Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
  61. *When prone with a sniper rifle, the attachments menu should no longer be cut off.
  62. *Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
  63. *The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
  64. *Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
  65. *Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
  66. *Scaled grenade launcher projectile for better visibility.
  67. *Added smoke trail to grenade launcher shell for better visibility.
  68. *Adjusted odd looking random rotation values for grenade launcher projectile
  69. *Adjusted explosion radius of grenade launcher to be more efficient vs players
  70. *Decreased air speed of grenade launcher projectile for better readability.
  71. *Reduced initial visibility time of grenade launcher shell very slightly
  72. *Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
  73. *Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
  74. *Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
  75. *Added new grenade indicator icon.
  76. *Improved the behavior of the Repair Kit, when repairing rotating turrets.
  77. *Update singularity explosion effect.
  78. *Fixed an issue with some weapon effects that would cause explosions not to be rendered.
  79. * Moved assault scope further away from the camera to allow for a better peripheral view while zoomed
  80.  
  81. Vehicles
  82.  
  83. *Added first person view limits for helicopter, VTOL and APC rear seats.
  84. *Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
  85. *Helicopter wind effect no longer plays after vehicle is destroyed.
  86. *Fixed a number of issues where players getting out of vehicles would get stuck in walls.
  87. *Fixed issue where the AA cannon only produces tracers from the left side barrels
  88. *Fixed issue with friendly fire setting not affecting vehicle-actor collisions
  89. *Components can no longer be more than 100% damaged.
  90. *Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
  91. *Improved vehicle handling under braking and boosting
  92. *Tweaked damage for players hit by vehicles at lower speeds
  93. *Reduced collision damage multiplier for actor-vehicle collisions in MP.
  94. *Smooth out change between vehicle views when changing seats.
  95. *Adjusted wall collision damage for civilian car.
  96. *Reduced damage to trucks during slow collisions.
  97. *Added new shell ejection effect for air vehicles.
  98. *Vehicle lights will now turn off vehicle lights after player leaves vehicle.
  99. *Vtol cannon now has correct spin up or spin down sounds
  100. *Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
  101. *Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync’d between server and clients.
  102. *Increased VTOL vulnerability to being hit by other aircraft cannons
  103. *Added seat entry point for gunner position from roof of cab of Truck
  104. *Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
  105. *Increased visibility of friendly player name tags by 3 times when in vehicles
  106. *Fixed issue where players hands were not touching the hovercraft steering bars correctly
  107. *Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn’t a player in the vehicle.
  108. *Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
  109. *Fixed issue where explosions had no sound when hitting VTOL or helicopter
  110. *Added overheat sounds for VTOL and helicopter guns
  111. *Fixed issue with VTOL weapons not overheating correctly
  112. *Greatly increased AAA damage vs VTOL and Helicopter
  113. *Adjusted damage of rockets vs. AAA
  114. *Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills
  115.  
  116. SinglePlayer
  117.  
  118. *Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
  119. *Player will now be prone if loading a level that was saved while they were prone.
  120. *Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
  121. *Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
  122. *Player no longer has grenade controls during cutscenes
  123. *Player is no longer able to carry enemies into cut scenes.
  124. *Fixed issue where player weapon loses shadow on loading save game.
  125. *Fixed player view aligning to horizon on loading.
  126. *Helmets on the Navy personnel on the flight deck now fit their heads.
  127. *Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
  128. *The paper on all of the clipboards through out fleet no longer appears to be upside down.
  129. *Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
  130. *Increased player melee damage and decreased AI melee damage
  131. *Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
  132. *Helmets will never deflect shots when the player hits them while using weapon sights.
  133. *Halved suit energy required for punching in strength mode.
  134. *Adjusted AI vehicle coax gun pitch limits
  135.  
  136. MultiPlayer
  137.  
  138. *Fixed issue where death effects were only showing on remote players.
  139. *Server admins can now remove the server password with 'sv_password 0'.
  140. *Clients with a password set can now correctly connect to unpassworded servers.
  141. *Fixed some game states not properly resetting after game restart.
  142. *Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
  143. *Fixed an issue where scores could change after the game has ended.
  144. *Fixed issue where sometimes demotions would not be properly announced.
  145. *Radio commands will now be properly played as a voice sound.
  146. *Fixed an issue in spectator mode where the player's view could clip through the top of objects
  147. *Fixed an issue where vehicle shattering effects were not playing on clients
  148. *Fixed an issue where standing on a crouched squadmate would cause model clipping.
  149. *Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
  150. *Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
  151. *Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
  152. *Player can now no longer create custom loadouts with more weapons than the player can carry.
  153. *Fixed issue where player was automatically assigned armor mode when switching to spectator team.
  154. *Fixed issue where tutorial message warning player of an enemy base is played too late.
  155. *Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
  156. *Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
  157. *Fixed a potential negative ammo hurricane issue.
  158. *Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
  159. *Player can no longer suicide when already dead.
  160. *The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
  161. *When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
  162. *Players will no longer be banned for team killing while in pre-game period.
  163. *Players will now be able to pick up a respawned MOAR attachment.
  164. *Fixed not being able to scroll player names on end of game scoreboard.
  165. *Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
  166. *When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
  167. *Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
  168. *Fixed issue where VOIP doesn't work properly on non-dedicated servers.
  169. *Tweaked spectator camera so view is more horizontal.
  170. *Delayed manual switching to spectator mode right after death.
  171. *Fixed issue where spectators don't see player names in IA.
  172. *Map filter no longer allows the user to input an infinite amount of characters.
  173. *Removed ability to highlight players on instant action scoreboard.
  174. *Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
  175. *Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
  176. *Added team colors to kill/death messages
  177. *Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
  178. *Increased FY71 Incendiary ammo damage slightly
  179. *Teamkilled players will no longer drop their weapon.
  180. *Fixed an issue where enemy HQ flag icon would disappear.
  181. *Added some additional clamping and protection to some console variables that could be used to cheat.
  182. *Added a number of warnings for incorrect map version and missing maps when connecting to servers.
  183. *Added a number of missing additional entities to the network scheduler
  184. *Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
  185. *TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.
  186.  
  187. New Features
  188.  
  189. *Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
  190. *Added multisample shading for shadows.
  191. *Added vehicle-specific shatter effects when vehicles have been frozen.
  192. *Logitech G15 display now fully supported in MP and SP
  193. *Added free-rotation support for spectator camera.
  194. *Added zooming support for spectator camera.
  195. *Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
  196. *Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
  197. *Improved red near-death HUD effect and visual feedback for player being hit.
  198. *Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
  199. *In single player, AI can now be knocked over while running into them in speed mode.
  200. *Added numbers to energy bar in PowerStruggle for quicker reference
  201. * Allow loading of custom objectives.xml files inside the respective level folder.

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