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related pastes to tag 'gm'

1083321 - Script precompilato: pawno samp script gta gm
  1. /*
  2. Copia questo script su un documento pawno.
  3. Script vuoto precompilato
  4. [KoD]Leonardo 2007 v1.0
  5.  
  6. --------------------------------------------------------------------------------
  7. Nome gamemode
  8. Autore
  9.  
  10.  
1065248 - h4ck-y0u - GM: h4ck-y0u gm .gm
  1. h4ck-y0u.org - GM:yo momma so hairy, when she shaves her legs her ass hair gets lonely!
1051903 - samp gm (test) 1: test 1 samp gm
  1. #include <a_samp>
  2. #include <dutils>
  3. #include <dudb>
  4. #include <dini>
  5. /*                                       DCMD                                 */
  6. #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  7. /*                                                COLORS                                */
  8. #define COLOR_BLUE 0x0000FFAA
  9.  
1051900 - samp gm (test) 1: test 1 samp gm
  1. #include <a_samp>
  2. #include <dutils>
  3. #include <dudb>
  4. #include <dini>
  5. /*                                       DCMD                                 */
  6. #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  7. /*                                                COLORS                                */
  8. #define COLOR_BLUE 0x0000FFAA
  9.  
998138 - Tec9 LS RPG: samp ls gta rpg gm ryder
  1. ////////////////////////////////////////////////////////////////////////////////
  2. //////////////////// LSRPG 0.2.0  coded by ryder ///////////////////////////////
  3. ////////////////////////////////////////////////////////////////////////////////
  4. #include <a_samp>
  5. #include <core>
  6. #include <float>
  7. #include <dini>
  8. #include <dudb>
  9.  
930632 - GM HunterHydra: gm
  1. #include <a_samp>
  2.  
  3. // This is a comment
  4. // uncomment the line below if you want to write a filterscript
  5. //#define FILTERSCRIPT
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9.  
worth-right fantasy-obligation