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related pastes to tag 'sa-mp'

2140534 - [sL]SaraXx: sa-mp clan sa gta sl slsaraxx mstskull nagato
  1. <19:13:10> "SaraXx": pq não quer ir tcw?
  2. <19:16:00> "NAGATO // [MsT]SkuLL":
  3. <19:03:56> ( "NAGATO // [MsT]SkuLL": nao quero ;]
  4. <19:04:04> "Iguinho_Pain // Dh4s1N": '-' , ta bom
  5. <19:04:17> "Iguinho_Pain // Dh4s1N": e tcw?
  6. <19:04:37> "NAGATO // [MsT]SkuLL": nao
  7. <19:04:45> "NAGATO // [MsT]SkuLL": se sabe que eu quero eh distancia dessa rapaziada ai
  8. <19:04:53> "NAGATO // [MsT]SkuLL": nao sei pq eles ainda vem pedir essas parada
  9.  
2090546 - SimpleDM: sa-mp
  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #pragma dynamic 20480
  5.  
  6. #define GameModeText "SimpleDM v.0.3"
  7.  
  8. main() {}
  9.  
2089798 - SimpleDM: sa-mp
  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #pragma dynamic 20480
  5.  
  6. #define GameModeText "SimpleDM v.0.3"
  7.  
  8. main() {}
  9.  
2075103 - helloworld Makefile sa-mp
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2075101 - helloworld Makefile.mingw sa-mp
preview unavailable
1914214 - SimpleDM: sa-mp
  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #pragma dynamic 20480
  5.  
  6. #define GameModeText "SimpleDM v.0.3"
  7.  
  8. main() {}
  9.  
1787920 - SCMF test script sa-mp pawn
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1787916 - SendClientMessageFormatted sa-mp pawn
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1517313 - Profissoes com level: pawno sa-mp pawn samp sa mp
  1. #include <a_samp>
  2.  
  3. #define cor_cinza              0xAFAFAFAA
  4. #define cor_verde              0x33AA33AA
  5. #define cor_vermelho    0xAA3333AA
  6. #define cor_amarelo          0xFFFF00AA
  7. #define cor_branco            0xFFFFFFAA
  8. #define cor_azul                0x0000BBAA
  9.  
1515679 - FS Registro e login: sa-mp pawn login sa mp register
  1. #include <a_samp>
  2. #include <dini>
  3. #include <dutils>
  4.  
  5. #define cor_cinza              0xAFAFAFAA
  6. #define cor_verde              0x33AA33AA
  7. #define cor_vermelho    0xAA3333AA
  8. #define cor_amarelo          0xFFFF00AA
  9.  
1295143 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
  1. /*******************************************************************************
  2.                                                 Includes
  3. *******************************************************************************/
  4. #include <a_samp>
  5. #include <dutils>
  6. #include <lethaldudb2>
  7. #include <core>
  8. #include <float>
  9.  
1235020 - Leopard: leopard sa-mp colour
  1. new Colour[] = {
  2. 0xFF8C13FF, // dark orange
  3. 0xC715FFFF, // Medium violet red
  4. 0x20B2AAFF, // sea green
  5. 0xDC143CFF, // crimson
  6. 0x6495EDFF, // cornflower blue
  7. 0xf0e68cFF, // khaki
  8. 0x778899FF, // light slate grey
  9.  
1084732 - Leopard: leopard sa-mp auto-flip
  1. #include <a_samp>
  2.  
  3. /* VERSION 1.1 */
  4. /************************************
  5. * -CHANGELOG
  6. *    -------------------------------------
  7. *    -V 1.0                 [??/July/2008]
  8. *
  9.  
  10.  
1084586 - Leopard: leopard sa-mp autoflip
  1. #include <a_samp>
  2.  
  3. /* VERSION 1.1 */
  4.  
  5. /************************************
  6. * -CHANGELOG
  7. *    -------------------------------------
  8. *    -V 1.0                 [??/July/2008]
  9.  
  10.  
1078322 - Leopard: leopard sa-mp auto-flip
  1. #include <a_samp>
  2.  
  3. #define COLOR_YELLOW 0xFFFF00AA
  4. #define COLOR_WHITE 0xFFFFFFAA
  5.  
  6. enum SavePlayerPosEnum
  7. {
  8.     Float:LastX,
  9.  
1069412 - Leopard: sa-mp real vehicle names 0.2.2 vehnames.pwn
  1. //Thanks to Seif, kaisersouse, and andre, now im a good scripter
  2.  
  3. //include
  4. //2008-6-11 21:31
  5. #include <a_samp>
  6.  
  7. #define VEHNAME_OFF 0
  8. #define VEHNAME_REAL 2
  9.  
1040946 - sBanMachine: sa-mp bansystem seif
  1. /*
  2.  
  3.                                                                                                                         «Created/Scripted by Seif»
  4.  
  5. .........................................................
  6. .       X = DONE                                            .
  7. .       % = PROGRESSION                                     .
  8. .       - = CANCELED                                        .
  9.  
  10.  
988437 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
  1. /*******************************************************************************
  2.                                                 Includes
  3. *******************************************************************************/
  4. #include <a_samp>
  5.  
  6. /*******************************************************************************
  7.                                                 Color Defines
  8. *******************************************************************************/
  9.  
969487 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
  1. /*******************************************************************************
  2.                                                 Includes
  3. *******************************************************************************/
  4. #include <a_samp>
  5. #include <dutils>
  6. #include <lethaldudb2>
  7. #include <core>
  8. #include <float>
  9.  
967893 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
  1. /*******************************************************************************
  2.                                                 Includes
  3. *******************************************************************************/
  4. #include <a_samp>
  5. #include <dutils>
  6. #include <lethaldudb2>
  7. #include <core>
  8. #include <float>
  9.  
963976 - hadmin-FS-b9-v1: sa-mp
  1. //--
  2. //--          hamyshank Admin Filterscript ** credits for most of the code goes to teh creator of GF ** honorable mentions:  xtremeadmin ladmin and debug
  3. //--                   created
  4. //--                   03-02-08
  5. //--
  6. //-----------------------------------------------------------------[INCLUDE]----------------
  7. #include <a_samp>
  8. #include <time>
  9.  
953785 - Leopard's Drift Track: sa-mp stream andreas san checkpoint drift mutliplayer commandtext onplayerenterracecheckpoint
  1. #define DRIFT_STATE_ENTER 1
  2.  
  3. new DriftState[MAX_PLAYERS];
  4.  
  5. public OnPlayerCommandText(playerid, params[])
  6. {
  7.         if(strcmp(cmdtext, "/drifthelp", true) == 0)
  8.         {
  9.  
952761 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
  1. /*******************************************************************************
  2.                                                 Includes
  3. *******************************************************************************/
  4. #include <a_samp>
  5.  
  6. /*******************************************************************************
  7.                                                 Color Defines
  8. *******************************************************************************/
  9.  
951473 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
  1. /*******************************************************************************
  2.                                                 Includes
  3. *******************************************************************************/
  4. #include <a_samp>
  5.  
  6. /*******************************************************************************
  7.                                                 Color Defines
  8. *******************************************************************************/
  9.  
951242 - SimpleDM: sa-mp
  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #pragma dynamic 20480
  5.  
  6. #define GameModeText "SimpleDM v.0.3"
  7.  
  8. main() {}
  9.  
950139 - BugBug Sanchez by [KaE]ISCV_Bra: sa-mp filterscript
  1. //DON´T REMOVE ANY CREDITS - Portuguese: NÃO TIREM OS CRÉDITOS SEUS LAZARENTOS
  2. //CREATED BY [KaE]ISCV_Bra, THE PAPAI SACUDO, - Portuguese: CRIADO POR MIM SEUS CU DE POMBA
  3. //QUESTIONS, BUG BUG OR ANY OTHERS MAILme tekomiadekatakavaco@gmail.com
  4. // Portuguese:  + Aê emaiada, manda email pra mim se der bug nesse caraio
  5. //THANKS  [KaE]Curynga to /stuntmode (/godc) usefull command. (see in usefull comands SA-MP Forum)
  6. // Txs to Alex = Y_Objects Streamer Include, so necessary.
  7. // Portuguese, valeu tiozão Alex, sem o streamer eu tava fudido pra criar os mapas....
  8.  
  9.  
944872 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
  1. #include <a_samp>
  2. //------------------------------------------------------------------------------
  3. enum GRAVESTONES_INFO{
  4.         GraveStoneID,
  5.         GraveStonePickID,
  6.         GraveStoneName[MAX_PLAYER_NAME+19],
  7. }
  8.  
  9.  
938705 - Password sa-mp skin id
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938407 - SimpleDM: sa-mp
  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #pragma dynamic 20480
  5.  
  6. #define GameModeText "SimpleDM v.0.3"
  7.  
  8. main() {}
  9.  
935081 - +ls airport+: sa-mp
  1. #include <a_samp>
  2. forward perf(playerid,vehicleid);
  3. #pragma tabsize 0
  4. new nrg;
  5. enum SavePlayerPosEnum {
  6. Float:LastX,
  7. Float:LastY,
  8. Float:LastZ
  9.  
916427 - Password sa-mp skin id
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915426 - Leopard: sa-mp andreas real san vehicle names
  1. //Thanks to Seif, kaisersouse, and andre =)
  2. #include <a_samp>
  3.  
  4. #define off 0
  5. //#define on 1
  6. #define real 2
  7. #define game 3
  8.  
  9.  
905774 - SimpleDM: sa-mp
  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #pragma dynamic 20480
  5.  
  6. #define GameModeText "SimpleDM v.0.3"
  7.  
  8. main() {}
  9.  
903734 - SimpleDM: sa-mp
  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #pragma dynamic 20480
  5.  
  6. #define GameModeText "SimpleDM v.0.3"
  7.  
  8. main() {}
  9.  
857403 - Car color id's: sa-mp help color
  1. new aCarColorNames[][126] = {
  2.  
  3.    {"0"},//0
  4.    {"1"},//1
  5.    {"2"},//2
  6.    {"3"},//3
  7.    {"4"},//4
  8.    {"5"},//5
  9.  
820541 - House Decorations: sa-mp
  1. CreateDynamicObject(1215,2501.135,-1680.535,12.937,0.0,40.394,286.725);
  2. CreateDynamicObject(1240,2495.357,-1691.490,15.342,0.0,0.0,0.0);
  3. CreateDynamicObject(1240,2495.059,-1691.490,15.347,0.0,0.0,0.0);
  4. CreateDynamicObject(1240,2495.682,-1691.490,15.341,0.0,0.0,0.0);
  5. CreateDynamicObject(1247,2495.320,-1691.310,15.636,0.0,0.0,0.0);
  6. CreateDynamicObject(1247,2496.755,-1689.886,18.195,0.0,0.0,0.0);
  7. CreateDynamicObject(1247,2491.827,-1689.885,18.016,0.0,0.0,0.0);
  8. CreateDynamicObject(1247,2496.245,-1689.353,19.789,0.0,0.0,0.0);
  9.  
640857 - /giveweapon command: sa-mp
  1. if (strcmp (cmd, "/giveweapon", true) == 0)
  2. {
  3.         if(logged[playerid]==0)
  4.         {
  5.                 SendClientMessage(playerid, RED, "You need to be logged in to use this feature.");
  6.                 return 1;
  7.         }
  8.         new player[MAX_STRING], weaponid [MAX_STRING],ammo[MAX_STRING];
  9.  
631046 - Text_draw sa-mp text draw scripting
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628421 - GM: pawno sa-mp
  1. #include <a_samp>
  2.  
  3. // This is a comment
  4. // uncomment the line below if you want to write a filterscript
  5. //#define FILTERSCRIPT
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9.  
625007 - +ls airport+: sa-mp
  1. #include <a_samp>
  2. forward perf(playerid,vehicleid);
  3. #pragma tabsize 0
  4. new nrg;
  5. enum SavePlayerPosEnum {
  6. Float:LastX,
  7. Float:LastY,
  8. Float:LastZ
  9.  
605880 - Farmer vs. Cops v2.0: sa-mp
  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4.  
  5. // Global stuff and defines for our gamemode.
  6.  
  7. static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
  8.  
  9.  
605864 - Farmer vs. Cops v2: sa-mp
  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4.  
  5. // Global stuff and defines for our gamemode.
  6.  
  7. static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
  8.  
  9.  
587209 - Desertcombat script: pawno sa-mp
  1. #include <a_samp>
  2.  
  3. static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
  4.  
  5. #define TEAM_ARMY 0
  6. #define TEAM_Terror 1
  7. #define TEAM_ARMY_COLOR 0xFFFF00AA
  8. #define TEAM_Terror_COLOR 0x33AA33AA
  9.  
worth-right
fantasy-obligation