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related pastes to tag 'sa-mp'
- 2140534 - [sL]SaraXx: sa-mp clan sa gta sl slsaraxx mstskull nagato
-
- <19:13:10> "SaraXx": pq não quer ir tcw?
- <19:16:00> "NAGATO // [MsT]SkuLL":
- <19:03:56> ( "NAGATO // [MsT]SkuLL": nao quero ;]
- <19:04:04> "Iguinho_Pain // Dh4s1N": '-' , ta bom
- <19:04:17> "Iguinho_Pain // Dh4s1N": e tcw?
- <19:04:37> "NAGATO // [MsT]SkuLL": nao
- <19:04:45> "NAGATO // [MsT]SkuLL": se sabe que eu quero eh distancia dessa rapaziada ai
- <19:04:53> "NAGATO // [MsT]SkuLL": nao sei pq eles ainda vem pedir essas parada
- 2090546 - SimpleDM: sa-mp
-
- #include <a_samp>
- #include <dini>
- #pragma dynamic 20480
- #define GameModeText "SimpleDM v.0.3"
- main() {}
- 2089798 - SimpleDM: sa-mp
-
- #include <a_samp>
- #include <dini>
- #pragma dynamic 20480
- #define GameModeText "SimpleDM v.0.3"
- main() {}
- 2075103 - helloworld Makefile sa-mp
- preview unavailable
- 2075101 - helloworld Makefile.mingw sa-mp
- preview unavailable
- 1914214 - SimpleDM: sa-mp
-
- #include <a_samp>
- #include <dini>
- #pragma dynamic 20480
- #define GameModeText "SimpleDM v.0.3"
- main() {}
- 1787920 - SCMF test script sa-mp pawn
- preview unavailable
- 1787916 - SendClientMessageFormatted sa-mp pawn
- preview unavailable
- 1517313 - Profissoes com level: pawno sa-mp pawn samp sa mp
-
- #include <a_samp>
- #define cor_cinza 0xAFAFAFAA
- #define cor_verde 0x33AA33AA
- #define cor_vermelho 0xAA3333AA
- #define cor_amarelo 0xFFFF00AA
- #define cor_branco 0xFFFFFFAA
- #define cor_azul 0x0000BBAA
- 1515679 - FS Registro e login: sa-mp pawn login sa mp register
-
- #include <a_samp>
- #include <dini>
- #include <dutils>
- #define cor_cinza 0xAFAFAFAA
- #define cor_verde 0x33AA33AA
- #define cor_vermelho 0xAA3333AA
- #define cor_amarelo 0xFFFF00AA
- 1295143 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
-
- /*******************************************************************************
- Includes
- *******************************************************************************/
- #include <a_samp>
- #include <dutils>
- #include <lethaldudb2>
- #include <core>
- #include <float>
- 1235020 - Leopard: leopard sa-mp colour
-
- new Colour[] = {
- 0xFF8C13FF, // dark orange
- 0xC715FFFF, // Medium violet red
- 0x20B2AAFF, // sea green
- 0xDC143CFF, // crimson
- 0x6495EDFF, // cornflower blue
- 0xf0e68cFF, // khaki
- 0x778899FF, // light slate grey
- 1084732 - Leopard: leopard sa-mp auto-flip
-
- #include <a_samp>
- /* VERSION 1.1 */
- /************************************
- * -CHANGELOG
- * -------------------------------------
- * -V 1.0 [??/July/2008]
- *
- 1084586 - Leopard: leopard sa-mp autoflip
-
- #include <a_samp>
- /* VERSION 1.1 */
- /************************************
- * -CHANGELOG
- * -------------------------------------
- * -V 1.0 [??/July/2008]
- 1078322 - Leopard: leopard sa-mp auto-flip
-
- #include <a_samp>
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- enum SavePlayerPosEnum
- {
- Float:LastX,
- 1069412 - Leopard: sa-mp real vehicle names 0.2.2 vehnames.pwn
-
- //Thanks to Seif, kaisersouse, and andre, now im a good scripter
- //include
- //2008-6-11 21:31
- #include <a_samp>
- #define VEHNAME_OFF 0
- #define VEHNAME_REAL 2
- 1040946 - sBanMachine: sa-mp bansystem seif
-
- /*
- «Created/Scripted by Seif»
- .........................................................
- . X = DONE .
- . % = PROGRESSION .
- . - = CANCELED .
- 988437 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
-
- /*******************************************************************************
- Includes
- *******************************************************************************/
- #include <a_samp>
- /*******************************************************************************
- Color Defines
- *******************************************************************************/
- 969487 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
-
- /*******************************************************************************
- Includes
- *******************************************************************************/
- #include <a_samp>
- #include <dutils>
- #include <lethaldudb2>
- #include <core>
- #include <float>
- 967893 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
-
- /*******************************************************************************
- Includes
- *******************************************************************************/
- #include <a_samp>
- #include <dutils>
- #include <lethaldudb2>
- #include <core>
- #include <float>
- 963976 - hadmin-FS-b9-v1: sa-mp
-
- //--
- //-- hamyshank Admin Filterscript ** credits for most of the code goes to teh creator of GF ** honorable mentions: xtremeadmin ladmin and debug
- //-- created
- //-- 03-02-08
- //--
- //-----------------------------------------------------------------[INCLUDE]----------------
- #include <a_samp>
- #include <time>
- 953785 - Leopard's Drift Track: sa-mp stream andreas san checkpoint drift mutliplayer commandtext onplayerenterracecheckpoint
-
- #define DRIFT_STATE_ENTER 1
- new DriftState[MAX_PLAYERS];
- public OnPlayerCommandText(playerid, params[])
- {
- if(strcmp(cmdtext, "/drifthelp", true) == 0)
- {
- 952761 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
-
- /*******************************************************************************
- Includes
- *******************************************************************************/
- #include <a_samp>
- /*******************************************************************************
- Color Defines
- *******************************************************************************/
- 951473 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
-
- /*******************************************************************************
- Includes
- *******************************************************************************/
- #include <a_samp>
- /*******************************************************************************
- Color Defines
- *******************************************************************************/
- 951242 - SimpleDM: sa-mp
-
- #include <a_samp>
- #include <dini>
- #pragma dynamic 20480
- #define GameModeText "SimpleDM v.0.3"
- main() {}
- 950139 - BugBug Sanchez by [KaE]ISCV_Bra: sa-mp filterscript
-
- //DON´T REMOVE ANY CREDITS - Portuguese: NÃO TIREM OS CRÉDITOS SEUS LAZARENTOS
- //CREATED BY [KaE]ISCV_Bra, THE PAPAI SACUDO, - Portuguese: CRIADO POR MIM SEUS CU DE POMBA
- //QUESTIONS, BUG BUG OR ANY OTHERS MAILme tekomiadekatakavaco@gmail.com
- // Portuguese: + Aê emaiada, manda email pra mim se der bug nesse caraio
- //THANKS [KaE]Curynga to /stuntmode (/godc) usefull command. (see in usefull comands SA-MP Forum)
- // Txs to Alex = Y_Objects Streamer Include, so necessary.
- // Portuguese, valeu tiozão Alex, sem o streamer eu tava fudido pra criar os mapas....
- 944872 - New Sa-Mp Gamemode: sa-mp paul gamemode paul92
-
- #include <a_samp>
- //------------------------------------------------------------------------------
- enum GRAVESTONES_INFO{
- GraveStoneID,
- GraveStonePickID,
- GraveStoneName[MAX_PLAYER_NAME+19],
- }
- 938705 - Password sa-mp skin id
- preview unavailable
- 938407 - SimpleDM: sa-mp
-
- #include <a_samp>
- #include <dini>
- #pragma dynamic 20480
- #define GameModeText "SimpleDM v.0.3"
- main() {}
- 935081 - +ls airport+: sa-mp
-
- #include <a_samp>
- forward perf(playerid,vehicleid);
- #pragma tabsize 0
- new nrg;
- enum SavePlayerPosEnum {
- Float:LastX,
- Float:LastY,
- Float:LastZ
- 916427 - Password sa-mp skin id
- preview unavailable
- 915426 - Leopard: sa-mp andreas real san vehicle names
-
- //Thanks to Seif, kaisersouse, and andre =)
- #include <a_samp>
- #define off 0
- //#define on 1
- #define real 2
- #define game 3
- 905774 - SimpleDM: sa-mp
-
- #include <a_samp>
- #include <dini>
- #pragma dynamic 20480
- #define GameModeText "SimpleDM v.0.3"
- main() {}
- 903734 - SimpleDM: sa-mp
-
- #include <a_samp>
- #include <dini>
- #pragma dynamic 20480
- #define GameModeText "SimpleDM v.0.3"
- main() {}
- 857403 - Car color id's: sa-mp help color
-
- new aCarColorNames[][126] = {
- {"0"},//0
- {"1"},//1
- {"2"},//2
- {"3"},//3
- {"4"},//4
- {"5"},//5
- 820541 - House Decorations: sa-mp
-
- CreateDynamicObject(1215,2501.135,-1680.535,12.937,0.0,40.394,286.725);
- CreateDynamicObject(1240,2495.357,-1691.490,15.342,0.0,0.0,0.0);
- CreateDynamicObject(1240,2495.059,-1691.490,15.347,0.0,0.0,0.0);
- CreateDynamicObject(1240,2495.682,-1691.490,15.341,0.0,0.0,0.0);
- CreateDynamicObject(1247,2495.320,-1691.310,15.636,0.0,0.0,0.0);
- CreateDynamicObject(1247,2496.755,-1689.886,18.195,0.0,0.0,0.0);
- CreateDynamicObject(1247,2491.827,-1689.885,18.016,0.0,0.0,0.0);
- CreateDynamicObject(1247,2496.245,-1689.353,19.789,0.0,0.0,0.0);
- 640857 - /giveweapon command: sa-mp
-
- if (strcmp (cmd, "/giveweapon", true) == 0)
- {
- if(logged[playerid]==0)
- {
- SendClientMessage(playerid, RED, "You need to be logged in to use this feature.");
- return 1;
- }
- new player[MAX_STRING], weaponid [MAX_STRING],ammo[MAX_STRING];
- 631046 - Text_draw sa-mp text draw scripting
- preview unavailable
- 628421 - GM: pawno sa-mp
-
- #include <a_samp>
- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #if defined FILTERSCRIPT
- 625007 - +ls airport+: sa-mp
-
- #include <a_samp>
- forward perf(playerid,vehicleid);
- #pragma tabsize 0
- new nrg;
- enum SavePlayerPosEnum {
- Float:LastX,
- Float:LastY,
- Float:LastZ
- 605880 - Farmer vs. Cops v2.0: sa-mp
-
- #include <a_samp>
- #include <core>
- #include <float>
- // Global stuff and defines for our gamemode.
- static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
- 605864 - Farmer vs. Cops v2: sa-mp
-
- #include <a_samp>
- #include <core>
- #include <float>
- // Global stuff and defines for our gamemode.
- static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
- 587209 - Desertcombat script: pawno sa-mp
-
- #include <a_samp>
- static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
- #define TEAM_ARMY 0
- #define TEAM_Terror 1
- #define TEAM_ARMY_COLOR 0xFFFF00AA
- #define TEAM_Terror_COLOR 0x33AA33AA